Mad Max – The Motion Comic – Watch parts 1 and 2.

The Mad Max films.

Most Australian children are slightly traumatized by watching these movies way too early in life. I was definitely one of these.

Being asked to write the Motion Comic was something that I couldn’t possibly pass up.
The chance to create some horrible violence and brutality for a whole new generation of previously unscarred Australian children.
How could I say no to that?
I was also very grateful to DC Comics for asking an Australian writer to do this.

In these comics we meet Chumbucket, a character who will have a big part to play in the upcoming game.
I’ve read the game script. It’s pretty brutal. You’re in a for a treat.
Here are parts one and two of the comic, with art by Jason Shawn Alexander.

Aug 19, 2013 | Category: Mad Max, Tom Taylor | Comments: 1

San Diego Comic-Con. Tom Taylor Signings and Panels.

It’s upon us again!

In less than six hours I leave for the nightmare flight to San Diego. This where I’ll be and when. Signing and discussing things like The Deep, Earth 2 and Injustice.
A little something else I’ve worked on will be announced at the convention too.
I’ll update on more Gestalt Publishing signings via twitter.


Thursday July 18th

11:30am-12:30pm
Panel – DC Entertainment All Access – (Room 6DE)
Tom Taylor
, Brian Buccellato, Mark Buckingham, Amanda Conner, Derek Fridolfs, Adam Hughes, Geoff Johns, Jeff Lemire, Gail Simone.

2:00-3:00pm
Panel – DC Digital (Room 6DE)
Tom Taylor
, Derek Fridolfs, Christos N. Gage, Kyle Higgins, Bryan Q. Miller, Dustin Nguyen.

4:00pm
Signing at Gestalt Comics (Booth #2001)

Friday July 19th

10:30-11:30pm
Global Comics panel with Sohaib Awan (Room 8)
Tom Taylor (Creator of Gestalt Comics’ The Deep and lead writer on DC Comics’ Injustice), Andrew Huerta (Artist on IDW Publishing’s Jinnrise), Alexis Kirsch (Editor of VIZ Media’s Weekly Shonen Jump), Wolfgang Bylsma (Editor-in-Chief of Gestalt Comics) and Greg Broadmore (WETA Workshop Lead Concept Designer).

4:30-5:30pm
SIGNING (DCE Booth #1915)

Saturday July 20th

1:30-2:30pm
SIGNING (DCE Booth #1915)

Sunday July 21st

1:00-2:00pm
SIGNING (DCE Booth #1915)

Jul 16, 2013 | Category: Tom Taylor | Comments: 1

Writing Earth 2.

MTV and DC Comics have just announced that I am the new writer of Earth 2 with my great friend, and fellow Australian, Nicola Scott on art.

Nicola is an incredible artist and I feel very lucky to be working with her.

I really want to acknowledge the great work that James Robinson has done on this book. James is a wonderful writer who I have a lot of respect for, and with Earth 2, he’s built an entire world and filled it with characters and mysteries aplenty.
I want to thank everyone at DC Comics for the faith they’ve shown in me with this one.

It’s not every day someone hands you a whole planet. I’ve destroyed a lot of worlds while writing Star Wars but I’ll try not to break this one.

Here we go…

Jun 18, 2013 | Category: DC comics, Earth 2, Nicola Scott, Tom Taylor | Comments: 1

Shazam! The Cover to Injustice 7 Revealed.

I’ve been crazy busy and haven’t updated this enough lately. This should make up for that.
Here’s Mico Suayan’s cover to our 7th Injustice issue. Billy Batson Versus Shazam!
(If you’re writing ‘Shazam’ without an exclamation mark, you’re doing it wrong).

Great to have artist Kevin Maguire join our team too. I’ve been a fan of Kevin’s work for a very long time.

INJUSTICE: GODS AMONG US #7
Written by TOM TAYLOR
Art by JHEREMY RAAPACK, MIKE S. MILLER and KEVIN MAGUIRE
Cover by MICO SUAYAN
On sale JULY 31 • 40 pg, FC, $3.99 US • RATED T • DIGITAL FIRST
The tragic death of one of their own has further divided the heroes. Friendships fracture as paths are chosen. The citizens of Earth, too, are divided in their feelings on the heroes’ new, proactive roles, and Billy Batson wants to hear what they have to say. Meanwhile, a signal from Metropolis proves that someone—or something—has survived.

Apr 06, 2013 | Category: Injustice, Injustice Gods Among Us, Tom Taylor | Comments: none

Technicolor Options Rights to Tom Taylor and James Brouwer’s Award-Winning Graphic Novel Series, THE DEEP.

The sea is deep and full of secrets… and we’ve been working away in secret on this for a VERY long time. http://www.animationmagazine.net/tv/technicolor-options-the-deep-for-cg-series/


It’s great to finally have this out in the open.

You can get both books right here – http://www.gestaltcomics.com/store/product-tag/the-deep/

Here’s the press release. and I’ll follow up with some thanks after the press release.

CGI Adventure Series to Mirror Broad Appeal of Tom Taylor and James Brouwer’s Worldwide Hit Property

Paris–(Marketwire – Jan 22, 2013) – Technicolor (EURONEXT PARIS: TCH) has optioned the rights for the international hit graphic novel series, THE DEEP, created by writer Tom Taylor (Star Wars: Blood Ties, Batman: Legends of the Dark Knight, Injustice: Gods Among Us) and illustrator James Brouwer (Justice League Beyond), and published by Gestalt Comics.

The Deep: Here Be Dragons graphic novel won the Aurealis Award (Australia’s annual literary awards for science fiction, fantasy and fiction) for “Best Illustrated Book / Graphic Novel” of 2011 and was also nominated for “Best Children’s Fiction (illustrated).” Technicolor Digital Productions aims to develop and produce 26 half-hour episodes of THE DEEP, which follows the incredible adventures of a family of underwater explorers. The CGI- animated series targets Kids 8 – 12 and their families. Each self-contained episode of THE DEEP will bring the family a step closer to unraveling the mysteries of the deep sea; and every story will be filled with action, adventure, incredible sea monsters, fantastic vehicles, unbelievable bravery, and the odd family squabble, of course!

“THE DEEP is one of those unique properties that truly appeals to all ages and genders by delivering compelling entertainment in the form of enthralling adventure, heart-pounding danger, laugh out loud humor and incredible discoveries all wrapped in unbreakable familial relationships,” said Steven Wendland, Vice President, Technicolor Digital Productions. “It’s the family we all dreamed of being a part of when we were kids and are anxious and excited to share with our own children now.”

“Technicolor is the ideal animation studio to bring THE DEEP to life,” added Robert Chandler, Executive Producer, THE DEEP. “The CG team at Technicolor has the ability not only to visually knock your socks off, but also to deliver moments of tenderness, character and heart. That’s why THE DEEP and Technicolor make a great partnership. It is that special combination which leads to creating great series and stories.”

THE DEEP follows the Nekton family, comprised of the independent and fearless 12 year old Antaeus, Ant to his friends; his analytical 15 year old sister Fontaine, an astute navigator; and their parents Will, an oceanographer and former Olympic swimmer, and Kaiko, a marine biologist who is fiercely protective of all sea life, including Ant’s pet fish, Jeffrey. Continuing a long family legacy, the Nektons live aboard a state of the art submarine, The Aronnax, while exploring unchartered areas of the earth’s oceans. Each member of the family has unique skills and are all equally passionate about sea life conservation. They seek to solve the ultimate mysteries that appear to be connected to a place we know as Atlantis.

THE DEEP was created by multi-award-winning playwright, screenwriter and author Tom Taylor, best known for his many Star Wars graphic novels and comic books for Lucasfilm and Dark Horse Comics; and illustrator James Brouwer who has worked as a pre-production and concept artist on a range of film, television and games projects for major studios. Brouwer moved into comics in 2011 with The Deep: Here Be Dragons and has since illustrated for DC Comics.

Technicolor Digital Productions produces high-quality CG animation for feature films, television, direct-to-video, commercials, video games and location- based entertainment through its industry-leading production facility in Bangalore, India. The group launched its original content development initiative in 2010 and is currently in development on several projects, including Berkeley Breathed’s Pete & Pickles, and Atomic Puppet, a co-production with Mercury Filmworks. Complementing its services business with original content creation, Technical Digital Productions continues to work with major animation clients including Nickelodeon, DreamWorks Animation, Electronic Arts, Mattel, Rockstar Games, Sony Computer Entertainment America and Square Enix.

About Technicolor
Technicolor, a worldwide technology leader in the media and entertainment sector, is at the forefront of digital innovation. Our world-class research and innovation laboratories enable us to lead the market in delivering advanced video services to content creators and distributors. We also benefit from an extensive intellectual property portfolio focused on imaging and sound technologies, based on a thriving licensing business. Our commitment: supporting the delivery of exciting new experiences for consumers in theaters, homes and on-the-go. Euronext Paris: TCH – www.technicolor.com

Technicolor options rights to graphic novel series, The Deep: http://hugin.info/143597/R/1672261/543804.pdf

—-
Some thanks.

Congratulations and thank you so much to James Brouwer and Wolfgang Bylsma, I may be a writer but I seriously can’t find the words for these two guys right now. Also, a big thanks to Skye Ogden and Gary Edwards at Gestalt Publishing.

Thank you to Kym Bagley, who reads everything I write before anyone else in the world and never gets enough credit.  Thanks to Megan, Finn and Connor, who are watching me write this at 7.30am having not gone to bed yet.

Thank you also to Robert Chandler, our friend and Producer in the UK, who has made so much of this possible and has now joined with James, Wolfgang and myself to form Nekton Productions.

And, of course, thank you to Steven Wendland, Alison Warner, Jean MacCurdy, Fonda Snyder and everyone at Technicolor, who have been a joy to work with, and have treated the Nekton family with so much respect and love.

Lastly, thank you so much to every single fan of The Deep. Thank you for buying the books, for telling your friends about them, for tweeting, for sharing, for reviewing, for blogging and, above all, thank you for having faith in the fish!

Tom.


The Deep – The Vanishing Island is Here! An Underwater Christmas Miracle

It’s the night before Christmas, and what lands in Australia?

The Vanishing Island from Brouwer and Taylor!

Yes, advance copies of the second volume of The Deep touched down in Australia a couple of hours ago and it is now available from our distributor Madman and direct from Gestalt Publishing.
This is, without a doubt, the book I am most proud to be a part of of this year. James Brouwer’s art is even better here than it was in the first volume, and he and publisher and editor, Wolfgang Bylsma, have worked tirelessly to make this book happen. Thank you so much to James and Wolf, along with Gary, Skye and everyone at Gestalt Comics.
“…reading The Deep makes me happy.” says Joe Kelly in his wonderful foreword, “Pure, unadulterated, non-cynical, I’m-eight-years-old-and-what’s-under-the-Christmas-tree-happy.”
I have to say, in all the long hours sitting at this computer, I am never happier than when I’m creating The Deep and telling the tales of the joyous family Nekton.

The Vanishing Island will be in stores very soon and we will also be bringing you news of an official launch but, if you’d like to get it earlier, get ordering from here and here!

• The sequel to the Aurealis Award Winner for ‘Best Graphic Novel of 2011’ is here!
• When an island is ‘completely not hit by a tsunami’, a new investigation begins for the daring aquanauts, the Nekton family.

Danger, secrets, peril, ancient messages, shocking revelations, and the first word to rhyme with ‘orange’.

The Nektons are back, along with Jeffrey the Fish, in an adventure every bit as mysterious as the deep blue sea.

“Not only does the family Nekton give younger readers an accessible, entertaining gateway into the world of comics, but they remind we elder readers why we started reading the funnies in the first place. In an industry flooded with gritty ‘realism’, have faith in more than the fish – have faith that Tom and James yet again deliver an action-packed, all-ages adventure that’s filled to the gills with heart and mystery.” - Bryan Q. Miller – Writer of the Smallville TV series, Batgirl and Teen Titans.


Many Won’t Survive the End of Darth Maul: Death Sentence…

So, I guess I may have just inadvertently written the first new lightsaber murder officially owned by Disney. That was unexpected.

This week, Star Wars – Darth Maul: Death Sentence comes to an end every bit as nasty as the Sith lord himself.

I have to say, I’ve absolutely loved writing Darth Maul.

Before I started, I had a few people ask me how I could write a character like Maul. Many saw him as little more than a scary face and a few flips but what I discovered was a complicated, tortured, calculating and Machiavellian character who was a whole lot of fun. I loved testing him in this series, watching him pull through and, finally, watching him pull the strings. I’d love to get the chance to write him again some day. It was also nice to create the Jedi Judd and Salmara, and go back and show some of the childhood of Dray, a character I created in Star Wars: Invasion.
Of course, there’s no way that Maul would have been half the character he was on the page without Bruno Redondo. Bruno’s work on this series has been fantastic. His facial expressions, his action, the small moments and the big, he’s conquered them all along with the brilliant Michael Atiyeh. And all this wrapped up in those gorgeous painted covers by Dave Dorman. Cheers to all of these guys along with Michael Heisler, Randy Stradley and Freddye Lins.

Thanks to everyone who picked up the series and to everyone who tweeted, shared, and reviewed it. Hope you like the ending.

Here’s a sneak peek.



Fine Art Friday – Anna Taylor – a Special Invitation

Something a little different for the infrequent Fine Art Friday this week. Today’s artist doesn’t come from the world of comics. Today’s fine artist is the award-winning fine painter, sculptor… and my mother, Anna Taylor.

Yes. My mum has a solo exhibition coming up at the Brunswick Arts Space titled, Earthscape.

“Exploring the minutiae of the land and observing its vastness from the air inspired a consciousness of the replication of surface and pattern – the duality inherent in the macro and micro of the earth’s surface.

These works are the culmination of many years exploring these themes. Inks wash and bleed into each other on canvas. Paint and line are built up, wiped back and rebuilt – reflecting nature’s randomness and resulting in layers of colour and depth.”


If you’re in the Melbourne area, I’d love people to come along and check out the show, which runs from the opening night of Friday the 2nd of November to the 18th. See open times in the invite.

My mum’s work is stunning. Hopefully see you there!

Tom.

Oct 26, 2012 | Category: Uncategorized | Comments: none

Announcing ‘Injustice – Gods Among Us’ The Comic Series

Injustice has been announced.

I’m writing Superman.

No, really. I’M writing Superman.

Anyone who knows me well, knows that I grew up reading DC Superheroes, and writing Superman has always been my ultimate comics-writing goal. With the Injustice prequel series, that’s exactly what I’m doing… along with Batman, and Wonder Woman, and Green Arrow, and Green Lantern, and Flash, and Joker, and Harley Quinn, and Cyborg, and Nightwing, and many, many others in the DC Universe. I couldn’t be happier.

Which isn’t to say that the characters will be happy…

This series, which tells the events leading up to the WB Entertainment and NetherRealm studios game, Injustice: Gods Among Us, is one of the most exciting, terrifying, heartfelt, epic and nasty stories I’ve ever had the pleasure to write. While the exact details of Injustice are still sketchy, I can tell you that the game script that the NetherRealm people have put together is seriously good. It’s great to see a fighting game with such a rich story. You’re all in for a real treat.

Artist Jheremy Raapack is going to kill on this series and it’s great to be working with Jim Chadwick again too. Jim was my editor back when I was writing The Authority for Wildstorm and he’s one of the best. Thanks to Hank Kanalz and all the people out at Burbank for the opportunity.

We’re going to smash this like Superman smashing Flash into orbit in this trailer…


INJUSTICE: GODS AMONG US #1

Written by TOM TAYLOR

Art and cover by JHEREMY RAAPACK

On sale JANUARY 30 • 40 pg, FC, $3.99 US • RATED T

• Based on DC’s latest highly anticipated video game from the makers of Mortal Kombat!

• The first time in print for these digital-first stories.

• This prequel explains the events leading up to the start of this epic game!

Oct 16, 2012 | Category: Batman, DC comics, Injustice, Injustice Gods Among Us, Superman, Tom Taylor | Comments: 3

Look at this page from Darth Maul: Death Sentence #3!

Star Wars – Darth Maul: Death Sentence #3 is out this week.

We’ve had a huge response from reviewers and fans for our story but how can the story fail when Bruno Redondo and Michael Atiyeh have been combining to bring you scenes like this.

Seriously. Look at this page.

Look. At. It!


Now you’ve looked, the rest of the preview can be seen right here – http://www.darkhorse.com/Comics/Previews/21-329?page=0

Sep 22, 2012 | Category: Bruno Redondo, Dark Horse, Darth Maul, Darth Maul: Death Sentence, Star Wars, Tom Taylor | Comments: none